Something to warm up those cold winter days before Christmas Eve. Mustafar like environment created using Poliigon lava textures.
https://www.blog.poliigon.com/blog/new-environment-textures
For the first time I’ve done something like this… and I must say that doing new things is something I like more and more – this feeling when You sit down in front of a PC and think “how am I suppose to do this?” is just great, because everytime I have it, I know that I’m going to learn so many new thing.
Software used: Blender/Cycles, Substance Painter, Photoshop.
Creation time: 18hours (toggl is a magical tool)
Render time: 3h in 4k resolution
Scene created using textures and industrial materials from Poliigon.comhttps://www.blog.poliigon.com/blog/new-industrial-materials-collection
Container structure inspired by similiar solutions that can be found over the Web.
Software used: Blender/Cycles, Substance Painter, Photoshop.
Creation time: 15-20hours (too long time ago so, I’m not sure)
Render time: 2h in 4k resolution
Scene created using textures and street materials from Poliigon: https://www.poliigon.com/search/recent/narrow/list/streets
Software used: Blender/Cycles, Substance Painter, Photoshop.
Render time: 6h30m in 4k resolution with 1200 samples.
Concept game/environment art for an Action RPG game. Modeled and rendered in Blender Cycles.
Render time: 12h
Resolution: 4k downscaled to 1920×1080
Samples: 2000
First time making characters… hmm It could have gone much worse
I’ve found it during cleaning hard drive… Just something I’ve done long long time ago – one of the things I created but, never uploaded for some misterious reasons Modeled, textured in Blender and rendered in Cycles.
Gumroad link:
Story Behind:
At Black Chilla Studio in our free time we are developing project which we call “Deadalus 001”. It is not exactly specified what it’s going to be. At this point it’s based on creating a massive spaceship environment and in generating our own sci-fi universum. Mostly a lot of sketching, painting, writing and modeling. In all of this creation process we’re making tons of 3d modular objects. Lately We decided to share some of our work in hope that someone else shall find it useful as well. So, We’ve gathered stylistically matching models and put ‘em together into this presented model pack. As a presentation of what can be done with delivered models a short animation was created as a so called “trailer”:
General description.
“Sci-fi 3d Model Starter Pack 2.0” is a collection of 104 individual models that allow fast assembling of futuristic environments. Included models were meant for modular workflow in creation of sci-fi architectural structures. The main goal of this pack is to allow anybody to easily build scenes without necessity of spending hours and hours on actions like designing, sketching, modeling, baking normals and painting mask textures.
What You get:
Models informations:
Free object sample can be found down here:
https://drive.google.com/open?id=1kKy1Z4ADGMv86B0ODJZl_Sn9xaTda2JW
Support:
Do you have comments, suggestions, and/or questions? Feel free to get in touch with us at kontakt@blackchilla.pl
Have fun with our models. We hope You’ll find ‘em useful.
FAQ:
Some questions we received during last days.
They don’t have ready lightmaps but, besides that We don’t see any reason why it shouldn’t
Mostly 1k textures and 2k for some models. 3k Resolution is sufficient in most cases and 8k resolution is an overkill but, Hey! PCs are getting stronger everyday.
Well, We compared to other model sellers over the web and We believe that it’s not that much if You consider the fact that some people are selling simple chair model for around 40$
Those models are made mostly for Our use so, We’re not sure if anyone else will find ‘em useful in their current form. Besides We do not believe that those models are “triple-A-game-dev-huge-company-ready”
Well as We wrote in description this project is in very early stage and we don’t Believe that showing it right now would be a good idea.
Yes, there are still few things we want to change and add… also We are opened for suggestions. But, at the end everything depends on its popularity.
Yes, we have plans for gathering few more packs but, as said in previous question it all depends on pack popularity.
Terms and Conditions of use:
As a shortcut: You can do whatever You want (commercial, personal work) except handing models over to anyone, re-seling models (even modified) or other kind of sharing it without permission. Just remember that some people lost their time and energy to create it and it would be great to respect it.
And the most important – if You make something nice with those models – please share with Us – We are curious beasts 🙂
Author: Mateusz Wielgus
Software: Blender/Substance Painter
Number of images: 1
Creation date: 2016
Trying something new part II. My 2nd sci-fi scene – lots of mistakes have been made (so, I learned a lot) – next one shall be better. Creation time – around 40hours, render time on Cycles (CPU) – 32hours.
Author: Mateusz Wielgus
Software: Blender/Substance Painter
Number of images: 1
Creation date: 2016
My first attempt in creation something else than architecture and making some concept art. Creation time – around 12hours (modeling&rexturing) Rendering time on Cycles – 60min. on CPU. A lot of mistakes were made during making this one but, now when I am aware of what I can do and what I shouldn’t – next one will be better.
Author: Mateusz Wielgus
Software: Blender
Number of images: 1
Creation date: 2016
An image created for BlenderGuru.com for advertise their amazing product “Rock Essentials”.
Author: Mateusz Wielgus
Software: Blender
Number of images: 1
Creation date: 2016
An image created for BlenderGuru.com for advertise their amazing product “Rock Essentials”.