Leonidas 005 – Lava Planet

Something to warm up those cold winter days before Christmas Eve. Mustafar like environment created using Poliigon lava textures.
https://www.blog.poliigon.com/blog/new-environment-textures
For the first time I’ve done something like this… and I must say that doing new things is something I like more and more – this feeling when You sit down in front of a PC and think “how am I suppose to do this?” is just great, because everytime I have it, I know that I’m going to learn so many new thing.
Software used: Blender/Cycles, Substance Painter, Photoshop.
Creation time: 18hours (toggl is a magical tool)
Render time: 3h in 4k resolution

Container Structure

Scene created using textures and industrial materials from Poliigon.comhttps://www.blog.poliigon.com/blog/new-industrial-materials-collection
Container structure inspired by similiar solutions that can be found over the Web.
Software used: Blender/Cycles, Substance Painter, Photoshop.
Creation time: 15-20hours (too long time ago so, I’m not sure)
Render time: 2h in 4k resolution

Gas Station

Scene created using textures and street materials from Poliigon: https://www.poliigon.com/search/recent/narrow/list/streets
Software used: Blender/Cycles, Substance Painter, Photoshop.
Render time: 6h30m in 4k resolution with 1200 samples.

Tale Chronicles vol.1

Concept game/environment art for an Action RPG game. Modeled and rendered in Blender Cycles.
Render time: 12h
Resolution: 4k downscaled to 1920×1080
Samples: 2000
First time making characters… hmm It could have gone much worse stuck_out_tongue

Desert Billboard

I’ve found it during cleaning hard drive… Just something I’ve done long long time ago – one of the things I created but, never uploaded for some misterious reasons smiley Modeled, textured in Blender and rendered in Cycles.