Container Structure

Scene created using textures and industrial materials from Poliigon.comhttps://www.blog.poliigon.com/blog/new-industrial-materials-collection
Container structure inspired by similiar solutions that can be found over the Web.
Software used: Blender/Cycles, Substance Painter, Photoshop.
Creation time: 15-20hours (too long time ago so, I’m not sure)
Render time: 2h in 4k resolution

Tale Chronicles vol.1

Concept game/environment art for an Action RPG game. Modeled and rendered in Blender Cycles.
Render time: 12h
Resolution: 4k downscaled to 1920×1080
Samples: 2000
First time making characters… hmm It could have gone much worse stuck_out_tongue

Ambient Noir

Author: Mateusz Wielgus

Software: Blender/Substance Painter
Number of images: 1
Creation date: 2016

Trying something new part II. My 2nd sci-fi scene – lots of mistakes have been made (so, I learned a lot) – next one shall be better. Creation time – around 40hours, render time on Cycles (CPU) – 32hours.

AMS 008

Author: Mateusz Wielgus

Software: Blender/Substance Painter
Number of images: 1
Creation date: 2016

My first attempt in creation something else than architecture and making some concept art. Creation time – around 12hours (modeling&rexturing) Rendering time on Cycles – 60min. on CPU. A lot of mistakes were made during making this one but, now when I am aware of what I can do and what I shouldn’t – next one will be better.